Final Fantasy IX

From FAMEPedia, The free encyclopedia

Final Fantasy IX
North American box art
  • JP/EU: Square
  • NA: Square Electronic Arts
  • WW: Square Enix[a]
Director(s)Hiroyuki Ito
  • Hironobu Sakaguchi
  • Shinji Hashimoto
Programmer(s)Hiroshi Kawai
  • Toshiyuki Itahana
  • Yoshitaka Amano
  • Hideo Minaba
Writer(s)Hironobu Sakaguchi
Composer(s)Nobuo Uematsu
SeriesFinal Fantasy
  • PlayStation
  • iOS
  • Android
  • Microsoft Windows
  • PlayStation 4
  • Nintendo Switch
  • Xbox One
Mode(s)Single-player, multiplayer

Final Fantasy IX[b] is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal, who kidnaps the Alexandrian Princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.

Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, Final Fantasy VII, and Final Fantasy VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.

Final Fantasy IX was released to critical acclaim and is considered one of the greatest video games of all time. Often cited by critics and fans as one of the best Final Fantasy games, it also holds the highest Metacritic score of the series.[1] Final Fantasy IX was commercially successful, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s.

Gameplay[edit | edit source]

The field icon indicates an object is inspectable, such as this ticket booth.

In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons.[2] To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest.[2][3] Players speak with Moogles to record their progress, recover their energy, and purchase items.[4] An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.[2]

Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective.[2] Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens.[2][5] Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.[2]

Combat and character progression[edit | edit source]

In this early boss battle, Steiner attacks the enemy while Zidane awaits the player's menu input.

When the player encounters an enemy, the map changes to the "battle screen". The player issues commands to characters from an on-screen menu on the battle screen, including physically attacking, using items from the inventory, and unique character-specific abilities that define their role in battle.[2][6] For example, the thief Zidane can steal items, Eiko and Garnet can summon "eidolons" to aid the party, and Vivi can use black magic to damage the opposition.[2] The speed and order in which the characters and enemies take their turn varies according to their agility, an implementation of the Active Time Battle system first featured in Final Fantasy IV.[5] Character-specific commands change when the character goes into "Trance mode", which is activated for a short duration when the character sustains a specified amount of damage similar to the Limit Breaks in Final Fantasy VII. Trance mode amplifies the character's strength and allows the player to select more powerful attack commands.[6] For example, Vivi's "Black Magic" command changes into "Double Black", allowing him to cast two magic spells at once.[2] Winning battles awards money, items, "experience points", and "ability points".[2]

Experience points determine a character's combat attributes like agility, strength, and magical power. Accumulating sufficient experience points results in a "level up", which permanently increases combat attributes. Equipment worn by a character may also amplify their attributes. Certain weapons and armor also bestow special abilities, which the character may use when equipped. When the character earns enough ability points, it becomes usable without the item equipped.[2] There are two types of abilities: action and support. Action abilities require magic points to use and include magical spells and special moves used in battle. Support abilities provide functions that remain in effect passively, such as increasing power against certain types of enemies. The maximum number of effects characters can equip at once is determined by level.[2][6]

Story[edit | edit source]

Setting and characters[edit | edit source]

Final Fantasy IX takes place primarily in a world named Gaia. Most of Gaia's population lives on the Mist Continent, named after the thick Mist that blankets the lowlands. Large mountain ranges act as natural borders that separate its four nations: Alexandria, Lindblum, Burmecia, and Cleyra. Alexandria is a warmongering monarchy that controls the eastern half of the continent. One of its cities is Treno, a cultural nexus under perpetual starlight that is home to many aristocrats and paupers alike. The technologically advanced Lindblum, a hub of airship travel, is nestled on a plateau to the southwest. Both countries feature a mix of humans, humanoids, and anthropomorphic animals. Burmecia, a kingdom showered by endless rain, is in the northwest. Cleyra, a neighboring settlement that seceded from Burmecia due to the latter's appreciation for war, is situated in a giant tree in the desert, protected by a sandstorm. Both are inhabited by anthropomorphic rats with a fondness for dance and spear fighting.

Players eventually explore the Outer, Lost, and Forgotten Continents as well. Civilizations on the Outer Continent include Conde Petie, home of the dwarves; Black Mage Village, a secret settlement of sentient magician drones; and Madain Sari, once home to a near-extinct race of horned humanoid summoners who conjure powerful magical beings called eidolons. Also on the Outer Continent is the Iifa Tree, which disperses the Mist to other continents through its roots. This Mist stimulates the fighting instinct in humanoids and contributes to Gaia's bloody history. The Lost and Forgotten continents are littered mostly with ancient ruins. Scattered throughout the marshes of Gaia are the Qu: large, frog-eating, and seemingly androgynous humanoids[7] who are considered great gourmands. Late in the game, players briefly travel to the parallel world of Terra and the dream realm of Memoria.

The main playable characters are: Zidane Tribal, a member of a group of bandits called Tantalus who are masquerading as a theater troupe; Garnet Til Alexandros XVII (alias Dagger), the Princess of Alexandria who runs away with Zidane; Vivi Ornitier, a young, timid, and kind black mage with an unknown origin; Adelbert Steiner, a brash Alexandrian knight captain and loyal servant of Princess Garnet; Freya Crescent, a Burmecian dragoon searching for her lost love; Quina Quen, a Qu whose master wants them to travel the world so that they will learn about cuisine; Eiko Carol, a young girl living in Madain Sari who is one of the last summoners; and Amarant Coral, a bounty hunter hired to return Garnet to Alexandria.[7] Other important characters include Cid Fabool, the charismatic Regent of Lindblum; Brahne, Garnet's mother and the power-hungry Queen of Alexandria; General Beatrix, the general of Alexandria's all-female army; Garland, an elderly Terran male tasked with saving his world; and antagonist Kuja, an arms dealer and pawn of Garland who questions his own existence.

Plot[edit | edit source]

In Alexandria, Zidane and Tantalus kidnap Princess Garnet by order of Cid. Garnet does not resist, for she was already planning to flee and warn Cid of Queen Brahne's increasingly erratic behavior.[q 1] Vivi and Steiner join the party during the escape. En route to Lindblum, the group discovers that Brahne is manufacturing soulless black mage soldiers that look similar to Vivi. In Lindblum, Cid confirms that he hired the group to protect Garnet from Brahne's newfound aggression. After learning that Alexandria has invaded Burmecia with the black mages, Zidane and Vivi join Freya to investigate. Garnet and Steiner secretly return to Alexandria to reason with Brahne.[q 2]

Zidane's team finds that the Alexandrian forces, headed by Beatrix, conquered Burmecia with help from Kuja and the refugees have fled to Cleyra. Brahne imprisons Garnet, extracts her eidolons,[q 3] and uses one to destroy Cleyra while Zidane's group defends the city. The party escapes on Brahne's airship, rendezvous with Steiner, and rescues Garnet. Meanwhile, Brahne cripples Lindblum with another eidolon.[q 4] Cid explains that Kuja supplies Brahne with black mages and the knowledge to use eidolons. The party befriends Quina and tracks Kuja to the Outer Continent.[q 5][q 6] Brahne hires bounty hunters Lani and Amarant to capture Garnet. On the Outer Continent, the party defeats Lani and meets Eiko, a summoner who lives with a group of moogles in the village of Madain Sari. Eiko leads Zidane and the others to the Iifa Tree. Inside, they learn that Kuja uses Mist to create the black mages and that Vivi was a prototype.[q 7] The party defeats the monster that generates the Mist within the Tree, which clears it from the Mist Continent. While waiting for Kuja's reprisal at Madain Sari, Lani and Amarant attempt to kidnap Eiko but Zidane and the moogles foil them. Amarant then challenges Zidane to a duel and loses. He joins the party and Garnet learns of her heritage as a summoner who was abducted by Brahne as a child. At the Tree, Brahne attempts to kill Kuja with an eidolon so she can rule unopposed, but he takes control of it and destroys her and her army.[q 8][q 9]

After Garnet's coronation, Kuja attacks Alexandria Castle.[q 10] Garnet and Eiko summon an extremely powerful eidolon in defense; Kuja attempts to steal the eidolon as a means to kill his master, Garland, but the latter arrives and destroys it.[q 11][q 12] The party chases Kuja through a portal to Terra, where the antagonists' goals become clear. The Terrans created Garland to merge their dying world with Gaia; Garland, in turn, created self-aware, soulless vessels called Genomes.[q 13] For millennia, Garland has been using the Iifa Tree to replace deceased Gaian souls with the hibernating Terran souls, turning the former into Mist in the process; this will allow the Terrans to be reborn into the Genomes after the planetary merge.[q 14][q 15] Kuja and Zidane are Genomes created to accelerate this process by bringing war and chaos to Gaia.[q 16] Kuja had betrayed Garland to avoid becoming occupied by a Terran soul. Kuja defeats Garland, who reveals before dying that the former has a limited lifespan anyhow: Garland designed Zidane to be his replacement.[q 17] Enraged, Kuja destroys Terra and escapes to the Iifa Tree.

At the Iifa tree, the party enters Memoria and reaches the origin of the universe: the Crystal World. They defeat Kuja, preventing him from destroying the original crystal of life and thus the universe.[q 18] After defeating Necron, a force of death,[q 19] the Tree collapses; the party flees, while Zidane stays behind to rescue Kuja.[q 20] One year later, the game reveals the cast's fate: Tantalus arrives in Alexandria to put on a show; Vivi has implicitly died as Black Mages only live for a year, but he has left behind several identical "sons"; Freya and Fratley are rebuilding Burmecia; Cid has adopted Eiko; Quina works in the castle's kitchen; Amarant and Lani are travelling together; and Garnet presides as queen of Alexandria, with Steiner and Beatrix as her guards. In the climax of Tantalus's performance, the lead actor reveals himself as Zidane in disguise and reunites with Queen Garnet.[q 21]

Development[edit | edit source]

Early planning for Final Fantasy IX began in July 1998 before Square had finished development on Final Fantasy VIII.[8][9] The game was developed in Hawaii as a compromise to developers living in the United States.[9] As the series' last game on the PlayStation, Sakaguchi envisioned a "reflection" on the older games of the series. Leading up to its release, Sakaguchi called Final Fantasy IX his favorite Final Fantasy game as "it's closest to [his] ideal view of what Final Fantasy should be".[10] This shift was also a response to demands from fans and other developers.[9] Additionally, the team wanted to create a coherent story with deep character development; this led to the creation of Active Time Events which showcase the character's individual exploration away from the protagonist.[9] Sakaguchi wrote the scenario for the game.[11]

Vivi, Zidane, Garnet, and Steiner in a full-motion video sequence.

In the game's conceptual stage, the developers made it clear that the title would not necessarily be Final Fantasy IX, as its break from the realism of Final Fantasy VII and Final Fantasy VIII may have alienated audiences. This idea led fans to speculate that it would be a "gaiden" (side story) to the main series.[12] By late 1999, however, Square had confirmed that the game would indeed be titled Final Fantasy IX, and by early 2000, they had almost finished the game. The developers made several adjustments to the game, such as changing the ending seven times.[9] Director Hiroyuki Ito had designed the battle system used in the game.[13]

The game's developers sought to make the game's environment more "fantasy-oriented" than its PlayStation predecessors by reintroducing a medieval setting.[5] In the game world, steam technology is just beginning to become widely available. The population relies on hydropower or wind power for energy sources but sometimes harness Mist or steam to drive more advanced engines. Norse and Northern European mythology also inspired the game's setting. According to Ito, "[The development team is] attracted to European history and mythology because of its depth and its drama".[9] The main Final Fantasy IX website says the development of the game's world serves as a culmination of the series by blending the "successful elements of the past, such as a return to the fantasy roots," with newer elements.[7] To accomplish this and satisfy fans who had become used to the realistic designs of Final Fantasy VIII, the designers stressed creating characters with whom the player could easily relate.[9] The characters had "comic-like looks" as a result.[9] Ito suggested that the protagonist Zidane should be flirtatious towards women.[14]

Music[edit | edit source]

Regular series composer Nobuo Uematsu wrote the music of Final Fantasy IX. In early discussions about the game, Ito asked him to compose themes for the eight main characters along with "an exciting battle track, a gloomy, danger-evoking piece, and around ten other tracks." Uematsu spent a year composing and producing "around 160" pieces for Final Fantasy IX, with 140 appearing in the game.[15][16] During writing sessions, Square gave him a travel break in Europe for inspiration, where he spent time admiring ancient architecture in places like Germany. Uematsu cited medieval music as a significant influence on the score of Final Fantasy IX. He aimed for a "simple" and "warm" atmosphere and incorporated uncommon instruments like the kazoo and dulcimer. Unlike the stark realism of its predecessors, the high fantasy undertones of Final Fantasy IX allowed for a broader spectrum of musical styles and moods. Uematsu composed with a piano and used two contrasting methods: "I create music that fits the events in the game, but sometimes, the [developers] will adjust a game event to fit the music I've already written."[16]

Uematsu incorporated several motifs from older Final Fantasy games into the score, such as the original battle music intro, a reworked Volcano Theme from Final Fantasy and the Pandemonium theme in Final Fantasy II.[15][16] Tantalus' band plays "Rufus' Welcoming Ceremony" from Final Fantasy VII near the beginning of the game. Uematsu has stated on several occasions that Final Fantasy IX is his favorite score.[17][18] "Melodies of Life" is the theme song of Final Fantasy IX and shares its main melody with pieces frequently used in the game itself, such as the overworld theme and a lullaby that Garnet sings.[19] Emiko Shiratori performed this piece in both the Japanese and English versions with arrangement by Shirō Hamaguchi.[19]

Release[edit | edit source]

Final Fantasy IX's release was delayed to avoid a simultaneous release with then-rival Enix's Dragon Quest VII.[20] On October 7, 2000, a demo day for the North American version of Final Fantasy IX was held at the Metreon in San Francisco, California.[21] The first American release of the game was also at the Metreon; limited-edition merchandise was included with the game and fans cosplayed as Final Fantasy characters in celebration of the release.[22] In Canada, a production error left copies of Final Fantasy IX without an English version of the instruction manual, prompting Square to ship copies of the English manual to Canadian stores several days later.[23] Square heavily promoted the game both before and after its release. Starting on March 6, 2000, Final Fantasy IX characters appeared in a line of computer-generated Coca-Cola commercials. Figurines of several characters were also used as prizes in Coca-Cola's marketing campaign.[24] That same year, IGN awarded Final Fantasy dolls and figurines for prizes in several of their contests.[25]

Final Fantasy IX was also the benchmark of Square's interactive PlayOnline service. PlayOnline was initially developed to interface with Final Fantasy X but became a strategy site for Final Fantasy IX when those plans fell through. Square designed the website to complement BradyGames' and Piggyback Interactive's official strategy guides for the game, where players who bought the print guide had access to "keywords" that they could search for on PlayOnline's site for extra tips and information. This design caused anger among buyers of the guide who felt cheated by the expensive print version's omissions. The blunder made GameSpy's "Top 5 Dumbest Moments in Gaming" list, and Square dropped the idea for Final Fantasy X, which was under development at the time.[26]

On December 18, 2012, Square Enix re-released the game as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package.[27] On February 10, 2016, a remastered version released for iOS and Android.[28] The remaster features HD movies and character models, an auto-save feature, seven different game boosters, including high speed and no encounter modes, and achievements. A port for Microsoft Windows released on April 14, 2016. In September 2017, the Windows port released on PlayStation 4.[29] It also released on the Nintendo Switch, Xbox One, and Windows 10 in North America on February 13, 2019, and other regions on February 14, 2019.[30][31]

Reception[edit | edit source]

Final Fantasy IX sold over 2.65 million copies in Japan by the end of 2000, making it the second-highest selling game of the year in the region.[46] Although it was a top-seller in Japan[47] and America,[48] Final Fantasy IX did not sell as many copies as Final Fantasy VII or Final Fantasy VIII in either Japan or the United States.[49][50] In 2001, the game received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD),[51] for sales of at least 100,000 units across Germany, Austria, and Switzerland.[52] The original PlayStation version sold over 5.5 million copies by March 2016.[53][54][55][56]

Final Fantasy IX released to critical acclaim both in Japan and abroad. It achieved a 94/100 on the review aggregator Metacritic making it their highest-scoring Final Fantasy game.[33] The game was voted the 24th-best game of all time by readers of the Japanese magazine Famitsu.[57] Francesca Reyes of Next Generation called it "an imaginative return to the roots of the Final Fantasy series that hits the RPG mark dead-on."[42]

Critics generally praised the title's gameplay and combat system. GameSpot approved of the simple learning curve and that the ability system is not as complex as it was in Final Fantasy VII or Final Fantasy VIII.[6] Each character possesses unique abilities, which prevents one character from overpowering the others. GameSpot describes the battle system as having a tactical nature and notes that the expanded party allows for more interaction between players and between enemies.[6] Nevertheless, IGN disliked the lengthy combat pace and the repeated battles, describing it as "aggravating".[5] RPGFan felt the Trance system was ineffective because the meter buildup is slow and unpredictable, with characters Trancing just before the enemy dies.[58]

The characters and graphics also received positive reviews. Although IGN felt that the characters were similar to those in other Final Fantasy games, the characters were still engaging and sympathetic.[5] GameSpot found the characters amusing and full of humor.[6] IGN also noted that even the Active Time Event system helps expand the player's understanding of the characters' personalities as they grapple with many ideas and emotions.[5] RPGFan enjoyed the detailed animation and design of the semi-deformed graphical style. They also praised the pre-rendered backgrounds, noting the careful attention given to the artwork, movement in animations, and character interactivity. They commended the cutscenes for being emotionally compelling and highlighted the seamless transition between cutscenes and in-game graphics.[58]

Critics acknowledged that Square primarily built the storyline upon elements found in previous Final Fantasy installments, such as evil empires and enigmatic villains.[58] The main villain, although considered by GameSpot to be the least threatening in the series,[6] was seen by IGN as an impeccable combination of "Kefka's cackling villainy" and "plenty of the bishonenosity that made Sephiroth such a hit with the ladies".[5] Critics gave mixed reactions to the audio aspects of the game. Some reviewers, such as RPGFan, felt that the music was "uninspired and dull", whereas GamePro praised the audio for evoking "emotions throughout the story, from battles to heartbreak to comedy".[41] Some criticized composer Uematsu who reused some tracks from past iterations of the series.[58] Still, reviewers have concluded that this and many other elements are part of the overall effort to create a nostalgic game for fans of the older Final Fantasy games.[5][6][58]

The strategy guide also received criticism; it urged buyers to log onto an online site to gain the information instead of providing it within the actual guide. The book's given links are no longer accessible on the PlayOnline website. The minigame Tetra Master was seen by GameSpot as inferior and confusing compared to Final Fantasy VIII's minigame Triple Triad as the rules are vaguely explained and offered few rewards despite its expansive nature.[6]

Legacy[edit | edit source]

Final Fantasy IX was voted the 4th best Final Fantasy game in a poll by Japan's national broadcasting organization NHK.[59] IGN named it the 14th best game on the original PlayStation, calling it an "incredible" way to close out the Final Fantasy series's first nine games and complimented its reverence for those titles.[60] Rock Paper Shotgun named the title their 4th best Final Fantasy game, praising the cast and its eclectic group of heroes.[61] Though overshadowed during its initial release by other Final Fantasy titles, the game has been recognized for its mature themes, including mortality and handling death and is considered a JRPG masterpiece.[62] The music has also been called one of Uematsu's greatest scores.[63] In 2015, OverClocked ReMix released a four-disk collection called "Worlds Apart" with 120 songs to celebrate the 15th anniversary of the game's release.[64]

Notes[edit | edit source]

  1. Published iOS, Android, Steam, PlayStation 4, Nintendo Switch and Xbox One versions.
  2. Japanese: ファイナルファンタジーIX, Hepburn: Fainaru Fantajī Nain
  1. Garnet: I am actually ... Princess Garnet til Alexandros, heir to the throne of Alexandria. I have a favour I wish to ask of you ... I wish to be kidnapped ...right away.
  2. Dagger: I have to help Mother ... I don't want to see anything happen to her ... / Steiner: Very well. Princess, I will follow you wherever you choose.
  3. Queen Brahne: Zorn, Thorn! Prepare to extract the eidolons from Garnet.
  4. Minister Artania: Yes, Princess. The castle was spared. Regent Cid is alive.
  5. Regent Cid: I believe Kuja is the only one supplying <gwok> Brahne with weapons.
  6. Minister Artania: That he came from the north suggests he's from the Outer Continent.
  7. Zidane: What kind of weapons did Kuja make? / Soulcage: Kuja called them black mages, dark spawn of the Mist.
  8. Queen Brahne: Kuja! So you finally decided to show your girly face here! You're all that stands between me and total domination!
  9. Kuja: Excellent, Bahamut! Power, mobility ... You truly are the best! You even hurt me ... a little. And you, Brahne ... Your tragic role in this drama now comes to an end!
  10. Kuja: What an auspicious day for Alexandria. Dagger's accession to the throne has brought hope and peace to this kingdom. The people are overjoyed; they believe a wonderful future is ahead of them ... But the celebration isn't over yet. It's time to really light things up! Your former master is here, Bahamut. Play a requiem for her and all of Alexandria!
  11. Garland: You have gone too far, Kuja. I granted you the freedom to do as you wish in Gaia for one purpose alone. Now that you have lost sight of your mission, I will no longer tolerate your actions.
  12. Kuja: I need an eidolon more powerful than Alexander! An eidolon with the power to bury Garland! His powers are so incredible; I cannot even come close. I must destroy him before Terra's plan is activated, or my soul will no longer be my own!
  13. Garland: I constructed the Genomes to be vessels for the souls of the people of Terra when they awaken.
  14. Garland: the Iifa Tree blocks the flow of Gaia's souls, while it lets those of Terra flow freely.
  15. Garland: The role of the Iifa Tree is that of Soul Divider. The Mist you see comprises the stagnant souls of Gaia ...
  16. Zidane: So ... Kuja is just an angel of death who sends souls to the Tree of Iifa. / Garland: Yes, my angel of death. But only until you came of age.
  17. Garland: There's a limit to your life ... You'll be dead soon ... Even as I die, you'll have died without ever leaving your mark on the world ...
  18. Kuja: It's the original crystal ... This is where it all began ... The birthplace of all things ... Once I destroy it, everything will be gone. Gaia, Terra, the universe, everything ...
  19. Necron: I exist for one purpose ... To return everything back to the zero world, where there is no life and no crystal to give life.
  20. Zidane: ... Kuja's still alive. I can't just leave him.
  21. Robed performer: I beseech thee, wondrous moonlight, grant me my only wish! [removes robe, revealing himself as - ] Zidane: Bring my beloved Dagger to me!

References[edit | edit source]

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  25. IGN Staff (November 27, 2000). "Win Vivi from FFIX!". IGN. Archived from the original on October 17, 2012. Retrieved June 15, 2007.
  26. "The 25 Dumbest Moments in Gaming – Readers' Top 5". GameSpy. June 14, 2003. Archived from the original on July 4, 2004.
  27. Jonathan Toyad (August 31, 2012). "Final Fantasy 25th anniversary Ultimate Box collection announced". GameSpot UK. Archived from the original on November 9, 2015. Retrieved July 19, 2013.
  28. Souppouris, Aaron. "'Final Fantasy IX' is now on iOS and Android". Engadget. Archived from the original on March 15, 2016. Retrieved March 16, 2016.
  29. Ashcraft, Brian. "Final Fantasy IX Is Out Now For PlayStation 4". Kotaku. Archived from the original on September 19, 2017. Retrieved September 19, 2017.
  30. "Final Fantasy IX Available on Nintendo Switch, Xbox One and Windows 10 Today!". Final Fantasy Portal Site. Archived from the original on February 14, 2019. Retrieved February 13, 2019.
  31. "Final Fantasy IX Available on Nintendo Switch, Xbox One and Windows 10 Today! UK". Archived from the original on May 5, 2021. Retrieved February 14, 2019.
  32. "Final Fantasy IX for PlayStation". GameRankings. CBS Interactive. Archived from the original on July 30, 2011. Retrieved July 9, 2010.
  33. 33.0 33.1 "Final Fantasy IX for PlayStation Reviews". Metacritic. Archived from the original on October 28, 2011. Retrieved April 28, 2007.
  34. "Final Fantasy IX for iPhone/iPad Reviews". Metacritic. Archived from the original on August 7, 2018. Retrieved August 4, 2018.
  35. "Final Fantasy IX for PC Reviews". Metacritic. Archived from the original on July 19, 2018. Retrieved August 4, 2018.
  36. "Final Fantasy IX for PlayStation 4 Reviews". Metacritic. Archived from the original on July 21, 2018. Retrieved August 4, 2018.
  37. "Final Fantasy IX for Switch Reviews". Metacritic. Archived from the original on April 10, 2019. Retrieved April 18, 2019.
  38. プレイステーション – ファイナルファンタジーIX. Weekly Famitsu. No. 915 Pt. 2. p. 16. June 30, 2006.
  39. "Final Fantasy – Famitsu Scores Archive". Famitsu Scores Archive. Archived from the original on July 14, 2008. Retrieved July 16, 2008.
  40. McNamara, Andy. "Final Fantasy IX review". Game Informer. Archived from the original on March 14, 2008. Retrieved March 23, 2008.
  41. 41.0 41.1 Uncledust (November 15, 2000). "Review: Final Fantasy IX". GamePro. Archived from the original on December 15, 2008. Retrieved January 6, 2008.
  42. 42.0 42.1 Reyes, Francesca (December 2000). "Finals". Next Generation. Vol. 3, no. 12. Imagine Media. p. 120.
  43. Musgrave, Shaun (February 15, 2016). "'Final Fantasy 9' Review – Celebrating The Series in Style". TouchArcade. Archived from the original on May 28, 2019. Retrieved August 4, 2018.
  44. "4th Annual Interactive Achievement Awards: Winners". Archived from the original on October 23, 2010. Retrieved March 11, 2006.
  45. Witham, Joseph (January 23, 2002). "Final Fantasy IX wins Golden Satellite Award". RPGamer. Archived from the original on November 6, 2006. Retrieved August 27, 2006.
  46. "2000年ゲームソフト年間売上TOP100" [2000 Game Software Annual Sales Top 300]. Famitsū Gēmu Hakusho 2001 ファミ通ゲーム白書2001 [Famitsu Game Whitebook 2001] (in Japanese). Tokyo: Enterbrain. 2001. Archived from the original on June 27, 2015.
  47. Dengeki PlayStation sales chart, October 2000, published in Official UK PlayStation Magazine issue 63
  48. IGN Staff (December 19, 2000). "Final Fantasy IX Is Number One". IGN. Archived from the original on October 17, 2012. Retrieved March 7, 2006.
  49. "Japan Platinum Game Chart". Archived from the original on October 17, 2012. Retrieved March 7, 2006.
  50. "US Platinum Videogame Chart". Archived from the original on April 21, 2007. Retrieved March 7, 2006.
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  52. Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany. Archived from the original on July 18, 2018.
  53. "Titles of game software with worldwide shipments exceeding 1 million copies" (PDF). Square Enix. February 9, 2004. p. 27. Archived (PDF) from the original on November 9, 2013. Retrieved February 23, 2021.
  54. The challenges of porting Final Fantasy IX to Android and iOS Archived December 5, 2019, at the Wayback Machine VentureBeat (March 6, 2016)
  55. "Final Fantasy IX". App Store. Archived from the original on April 2, 2019. Retrieved April 23, 2019.
  56. Carpenter, Nicole (February 9, 2016). "Final Fantasy 9 Available Now on iOS and Android". Archived from the original on April 2, 2019. Retrieved April 23, 2019.
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  58. 58.0 58.1 58.2 58.3 58.4 Sensei Phoenix (2000). "Final Fantasy IX Review". RPGFan. Archived from the original on October 11, 2007. Retrieved June 16, 2007.
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External links[edit | edit source]

Description[edit source]

This metadata template links Wikipedia articles to various library (and other) catalogue systems, for biographies and other topics.

This template draws most of its values from Wikidata, but they can be overridden by locally entered data. Adding the data to Wikidata is preferable.

If there is no information in Wikidata for the specific subject, an empty instance of this template will be dormant, meaning it will be invisible on the rendered page. Thus, using this template on a page with no authority information is harmless.

An empty instance of this template stays dormant in an article, until values are added to Wikidata, when it will then display them, so this template should be added to all biographies, whether or not there are authority control identifiers in Wikidata already.

User pages[edit source]

The template may also be placed on user pages, but then data must be entered locally.

Data types[edit source]

Wikidata content is used as fallback for all identifiers.

The template validates digits for all values and shows an error if the check fails.

Wherever possible, the template also generates a link to WorldCat Identities, using VIAF or LCCN values, or manually via |WORLDCATID=.

Position[edit source]

As a metadata template, the Authority control template should be placed after the external links section and navigation templates, right before the categories.

Usage[edit source]

As a general guideline:

1: insert the empty version,
2: click "Show preview" to see which sources are automatically pulled from Wikidata,
3a: if you know of more sources, add them in the template using their named parameter,
3b: alternatively, consider adding those sources to the article's "Wikidata item", so that all versions of Wikipedia will automatically benefit.

In addition to the mixed-case parameter names listed on this page, the template also supports all-lowercase alias names of all parameters (except for deprecated ones).

Examples[edit source]

Victor Hugo:

{{Authority control |VIAF=9847974 |LCCN=n/79/091479 |ISNI=0000 0001 2120 0982 |GND=118554654 |SELIBR=206651 |SUDOC=026927608 |BNF=cb11907966z |BIBSYS=90054094 |ULAN=500032572 |HDS=011461 |MBA=c0c99c8f-4779-4c35-9497-67d60a73310a |NLA=35212404 |NDL=00443985 |NKC=jn19990003739 |Léonore=LH//1320/26 |ICCU=IT\ICCU\CFIV\000163 |RSL=000081185 |BNE=XX874892 |CINII=DA00460099 |RKDartists=40381}}

Template loop detected: Template:Authority control

Alexander Graham Bell:

{{Authority control |VIAF=59263727 |LCCN=n/79/113947 |ISNI=0000 0000 8138 6064 |GND=119408643 |SUDOC=066924146 |BNF=13746617f |MBA=9dd93d09-24b4-41f1-a48b-ef48b07499c3 |NDL=00620343}}

Template loop detected: Template:Authority control

Harry Forbes Witherby:

{{Authority control |VIAF=66861474 |LCCN=n/87/142671 |ISNI=0000 0001 0911 2808 |GND=117421863 |SUDOC=090162897}}

Template loop detected: Template:Authority control

Rendering[edit source]

The template is split into seven sections: "General", "National libraries", "Art galleries and museums", "Art research institutes", "Biographical dictionaries", "Scientific databases", and "Other". If all identifiers are in the same section, |state= is ignored, and the template displays on one line: Template loop detected: Template:Authority control Otherwise, the template displays as a navbox with a header: Template loop detected: Template:Authority control

Initial visibility: currently defaults to autocollapse

To set this template's initial visibility, the |state= parameter may be used:

  • |state=collapsed: {{Final Fantasy IX|state=collapsed}} to show the template collapsed, i.e., hidden apart from its title bar
  • |state=expanded: {{Final Fantasy IX|state=expanded}} to show the template expanded, i.e., fully visible
  • |state=autocollapse: {{Final Fantasy IX|state=autocollapse}}
    • shows the template collapsed to the title bar if there is a {{navbar}}, a {{sidebar}}, or some other table on the page with the collapsible attribute
    • shows the template in its expanded state if there are no other collapsible items on the page

If the |state= parameter in the template on this page is not set, the template's initial visibility is taken from the |default= parameter in the Collapsible option template. For the template on this page, that currently evaluates to autocollapse.

Wikidata and tracking categories[edit source]

The template can get its information from the following properties on Wikidata:

Lua error: too many expensive function calls.

Additional tracking categories[edit source]

This template may add the following categories:

Error reports[edit source]

See the monthly parameter usage report for this template.

Microformat[edit source]

The template wraps each UID value with the HTML markup: <span class="uid">...</span>, which enables the first-found value to be included in an hCard microformat.

See also[edit source]

TemplateData[edit source]

This is the TemplateData documentation for this template used by VisualEditor and other tools; see the monthly parameter usage report for this template.

TemplateData for Final Fantasy IX

A template to link Wikipedia articles to various library catalogue systems

Template parameters


International authority data from the Online Computer Library Center (OCLC).

Wikidata property P214

Library of Congress Control Number. See [[Wikipedia:Authority control#LCCN]] for formatting instructions.

Wikidata property P244

International Standard Name Identifier is a method for uniquely identifying the public identities of contributors to media content such as books, TV programmes, and newspaper articles.

Wikidata property P213

Authority data on researchers, academics, etc. The ID range has been defined as a subset of the forthcoming ISNI range.

Wikidata property P496

Authority data on people, corporations and subjects from the German National Library.

Wikidata property P227

Authority data from the National Library of Sweden.

Wikidata property P906

Authority data of people listed in the general catalogue of the University Documentation System of France.

Wikidata property P269

Authority data of people listed in the general catalogue of the National Library of France.

Wikidata property P268

Dutch project with material for 40,000 digitized biographies, including former colonies of the Netherlands.

Wikidata property P651

An identifying system for scientific authors. The system was introduced in January 2008 by Thomson Reuters. The combined use of the Digital Object Identifier with the ResearcherID allows for a unique association of authors and scientific articles.

Wikidata property P1053

BIBSYS is a supplier of library and information systems for all Norwegian university Libraries, the National Library of Norway, college libraries, and a number of research libraries and institutions.

Wikidata property P1015

ULAN is an online database using a controlled vocabulary currently containing around 293,000 names and other information about artists.

Wikidata property P245

Historical Dictionary of Switzerland is an encyclopedia on the history of Switzerland.

Wikidata property P902

Historical Dictionary of Switzerland: Lexicon Istoric Retic (LIR) is a two volume version with a selection of articles published in Romansh.

Wikidata property P886

MusicBrainz is an open music encyclopedia that collects music metadata and makes it available to the public.

Wikidata property P434

Mathematics Genealogy Project is a web-based database for the academic genealogy of mathematicians.

Wikidata property P549

Authority control number issued by the National Library of Australia.

Wikidata property P409

Authority control number issued by the National Diet Library (National Library of Japan).

Wikidata property P349

National Central Library is the national library of Taiwan, Republic of China.

Wikidata property P1048

National Library of the Czech Republic (Národní knihovna České republiky) is the central library of the Czech Republic.

Wikidata property P691
LéonoreLéonore léonore

Léonore database (Base Léonore) is a French database that lists the records of the members of the National Order of the Legion of Honor.

Wikidata property P640

Central Institute for the Union Catalogue (ICCU: Istituto Centrale per il Catalogo Unico) is an Italian government agency created to build a single catalog of all the libraries in the nation. It manages National Library Service (SBN: Servizio bibliotecario nazionale).

Wikidata property P396

Russian State Library (Российская государственная библиотека) is the national library of Russia.

Wikidata property P947
BotanistBotanist botanist

Author citation (botany): standard form (official abbreviation) of a personal name for use in an author citation (only for names of algae, fungi and plants). Links to page at International Plant Names Index (IPNI).

Wikidata property P428
NARANARA nara NARA-person NARA-organization

National Archives and Records Administration (NARA) is an independent agency of the United States government charged with preserving and documenting government and historical records.

Wikidata property P1225

National Archives and Records Administration (NARA) is an independent agency of the United States government charged with preserving and documenting government and historical records.

Wikidata property P1222

National Archives and Records Administration (NARA) is an independent agency of the United States government charged with preserving and documenting government and historical records.

Wikidata property P1223
USCongressUSCongress uscongress

Biographical Directory of the United States Congress is a biographical dictionary of all present and former members of the United States Congress and its predecessor, the Continental Congress. Also included are Delegates from territories and the District of Columbia and Resident Commissioners from the Philippines and Puerto Rico.

Wikidata property P1157

National Library of Spain (BNE: Biblioteca Nacional de España) is a major public library, the largest in Spain.

Wikidata property P950

CiNii is a bibliographic database service for material in Japanese academic libraries. It is maintained by the [[National Institute of Informatics]].

Wikidata property P271

Theaterlexikon der Schweiz (TLS) is an encyclopedia about theatre in Switzerland. It was developed by the Institute of Theatre Studies of the University of Berne.

Wikidata property P1362

SIKART is a biographical dictionary and a database on visual art in Switzerland and Liechtenstein. It is published online by the Swiss Institute for Art Research (SIAR).

Wikidata property P781

KulturNav is a Norwegian cloud-based software service, allowing users to create, manage and distribute name authorities and terminology, focusing on the needs of museums and other cultural heritage institutions. The software is developed by KulturIT ANS and the development project is funded by the [[Arts Council Norway]].

Wikidata property P1248
RKDartistsRKDartists rkdartists

RKDartists is an online database using a controlled vocabulary currently containing around 200,000+ names and other information about artists

Wikidata property P650
Numberoptional is an author's database, that focus on uruguayan authors. It also provides access to digitized works of the authors in public domain.

Wikidata property P2558

Photographers' Identities Catalog (PIC) is a photographer's database. It is maintained by the New York Public Library.

Wikidata property P2750

Association for Computing Machinery Digital Library (ACM DL) author identifier.

Wikidata property P864
BALaTBALaT balat

Identifier for images in the Photo Library database of BALaT (Belgian Art Links & Tools), maintained by KIK-IRPA, Belgium's Royal Institute for Cultural Heritage.

Wikidata property P3293
BildindexBildindex bildindex

Picture index of art and architecture.

Wikidata property P2092

Identifier for person entries in the DBLP (Digital Bibliography & Library Project) computer science bibliography.

Wikidata property P2456

Identifier for athletes in International Association of Athletics Federations (IAAF) database and website.

Wikidata property P1146
JocondeJoconde joconde

Identifier in the Joconde database of the French Ministry of Culture.

Wikidata property P347

Identifier assigned by the National Library of Latvia.

Wikidata property P1368

Identifier for an item in the National and University Library in Zagreb (including leading zeroes).

Wikidata property P1375

Identifier per RKDimages of the Netherlands Institute for Art History.

Wikidata property P350

Identifier for items in the Social Networks and Archival Context system.

Wikidata property P3430

Identifier of a person, organisation or place from the name authorities of National Library Board.

Wikidata property P3988

UK Parliament member ID

Wikidata property P6213
KANTOKANTO ID finaf Asteri

Finnish national agent database ID

Wikidata property P8980
VcBAVcBA vcba

Vatican Library ID

Wikidata property P8034

Initial state of the template

Suggested values
autocollapse expanded collapsed